![]() How much did the development of Crusader Kings 3 interfere with the development of your other game, Imperator? Did the two impede or dampen each others progress in any way? We’ve created a solid foundation for us to stand on. It wasn’t a problem to produce CK2 or its updates per se, but it started to be cumbersome after so many years, for the reasons outlined above. Developing CK3 has been much easier, with iteration times having improved significantly. There were so many systems that were made so long ago by so many different people that it started to feel like an archeological dig. With years upon years of updates it started to show its age things that should take little to no time took ages. When it was released back in 2012 the CK2 codebase was sufficient for what we were planning to do at the time. I didn’t mean the actual engine, but rather the CK2 codebase as such. What do you mean by that? Was it very difficult to actually produce 2? How much easier and convenient was it to make 3 in comparison? You also described the engine for 2 as “being held together by tape”. The closest comparison is to Imperator: Rome, which runs on a similar engine version. The Clausewitz engine is being continuously updated and a lot has happened since 2012, not just in terms of graphics capabilities it also has an entirely new UI system that is much easier to work with, new multiplayer code, and a much more powerful script language. Would you like to describe this new engine and how much more helpful it’s been? You mentioned a change in engines for the development of Crusader Kings 3. Crusader Kings 3 is planned for release sometime in 2020 for PC via Steam and the Xbox Game Pass. Speaking with SegmentNext in a recent interview, Paradox Development Studio provided insight on the new game engine, as well as how the multiplayer is being bettered. ![]() Many features that were previously impossible to integrate will now see the light of day, as far as the grand, strategic franchise is concerned. Hence, the upcoming sequel will be a substantial improvement in several areas. Paradox Development Studio has spent the last four or five years creating a new game engine to give Crusader Kings 3 the power of a new generation.
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