![]() You have a few items and tricks at your disposal to help you slink around in these environments. But even though you're presented with options like crawling through this tunnel or on top of these rafters, such options inevitably lead to the same destination. ![]() The maps you play through are large, and there are typically at least a couple of paths through each area. The story falls victim to many clichés, including the selective amnesia trope, and while a couple of twists in the plot try to add some excitement, Styx's journey as a thief and assassin isn't wholly satisfying. Styx, the world's first goblin, wants to steal a treasure that's precious to the elves for reasons that he can't quite remember. The plot of Styx serves as something of a prequel to another Focus Home Interactive game, Of Orcs and Men, but playing that game is in no way required to understand this one. At least Styx has that "rugged handsomeness" thing going for him. Such is the experience of playing Styx: Master of Shadows, a stealth game that occasionally hits the right notes before making you forget about them thanks to bad AI, sub-par combat, repetitious environments, and occasionally frustrating controls. You time your parries in an attempt to duel with one, but the other shoots you with a crossbow and you die instantly. You fall to the ground, alerting a couple of guards. Everything is going according to plan, so you attempt to leap up off the balcony to another platform, but the stilted way in which you jump makes you fall short of your goal. Without hesitation, you throw a knife at the one remaining guard, killing him before he can raise an alarm. As they walk past a chest, your trap is sprung and one of them is killed. You're hugging the corner of the wall, watching the two guards walk toward you as you remain hidden under a cloak of darkness.
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